Friday, September 27, 2013

Significant update of MyTeamVoice service


More than 100 innovations and fixes contains an update of MyTeamVoice service. This means even more control over communication, better service quality and more pleasure from playing together.

The changes affected both server and client side. Many users who have written to us feedbacks and suggestions can see their influence in the current release.

Hurry up, update! Play and write to us!


The most significant changes:
- Optimized VAD (voice activation detection), eliminated noises and interferences, that sometimes occurring at the beginning and end of messages.
- Improved echo cancellation.
- Improved responsiveness of the interface, all changes are displayed immediately.
- Greatly improved stability.
- Optimized use of a network traffic.
- The full list of changes can be found here.

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Tuesday, August 20, 2013

MyTeamVoice at gamescom 2013.










MyTeamVoice will not bypass gamescom 2013 (in Cologne, Germany), one of the most important gaming event in Europe. It comes directly at the Game Developers Conference (GDC Europe 2013), where MyTeamVoice negotiated with developers about integrations of professional group voice communication in their game.

At this year's gamescom 2013 will present more intensive gaming experiences and next-generation consoles (PlayStation 4, Wii U and Xbox One). MyTeamVoice in its turn will demonstrate and offer to use own solution for group voice communication for professional players..

We'd love to meet everyone and discuss voice communication in games.

Leave your contacts or write to us.

Join us on MyTeamVoice.com

Monday, August 19, 2013

Video demonstration of the MyTeamVoice overlay in Battlefield 3.


MyTeamVoice supports an overlay for the majority of full-screen games. How it looks you may see on video of  team play in Battlefield 3.

You have always controls for microphone and output sound, information about who is currently speaking and team text chat.

Video: https://www.youtube.com/watch?v=lzIliZsByas

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Sunday, August 18, 2013

MyTeamVoice participates in GDC Europe 2013.








We are pleased to announce that MyTeamVoice participates in the Game Developers Conference GDC Europe 2013 (http://www.gdceurope.com/). For the whole period of the conference we have scheduled lots of meetings. We hope that the results will greatly increase number of games with integrated voice communication.

We are open to all meetings and negotiations, please contact us or leave your contacts and we will find a time to meet you.

Join us on MyTeamVoice.com

Tuesday, August 13, 2013

Launched a page for fast creation of free voice servers MyTeamVoice for World of Tanks.


To fulfill customers' requests, we have launched a page for fast creation of free voice servers MyTeamVoice for World of Tanks. http://wot.myteamvoice.com/en

Now when you create a platoon you also may create own temporary voice server or connect to common 200 slots voice server and take one of the free room and start gaming.

We make easy to invite new platoons members to your voice server. For each new server we create a page where all required information and connection instructions are present. You may just share a link to this page or invite people to the server via social networks.

Personal voice server is temporary and will be available as long as you play.
If you are a clan leader or you have a permanent platoon and you want to have all range of features of MyTeamVoice service (priority and ranks, managing clan or platoon members and more) you always may create own permanent voice server at http://myteamvoice.com/en

Thursday, July 18, 2013

MyTeamVoice API for game developers


Everyone knows that the most essential thing for coordinating actions in the multiplayer games is a voice communication.

Many games still provide only a text chat for player’s communication. The gamers have to use third party solutions for communication such as Skype, which are not made for in-game communication.

Recently we have launched the MyTeamVoice Client for gamers, that allows to boost communication quality in games and gives additional benefits for whole team. It also can be runned with any video game.

Now we are going to make a step forward towards game developers. We are moving to API development. It will allow to any game studio offer group voice communication features to their players.

Even during development phase we are open for cooperation with game studios.

Moreover, we have plans to provide custom solutions i.e. special functions which are required by particular game.

To know more, get API and start cooperation during development and testing API just send us a request from a developers’ section.

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Tuesday, June 18, 2013

Meeting with Vitaliy Klichco


Vitaliy Klichco wishes good luck in development of the MyTeamVoice project.

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